package client.equipment;

public interface IEquippable {

	public void equip();
	
	public void unequip();
	
	public int getPrice();
	
	public String getName();
	
	public void onAttack();
	
	public void onDamageReceived();
	
	public int getStrengthBonus();
	
	public int getMaxHPBonus();
	
	public int getAccuracyBonus();
	
	public int getCriticalChanceBonus();
	
	public int getSpeedBonus();
}
